Posts Tagged ‘Warrior’

Patch 4.0.1 was out for a good while before I had a chance to do much tanking. Now I’ve done enough to conclude that warrior tanks are still pretty great.

However, I did need to play around with my warrior a bit and make some adjustments to my toolbars. Here are some of the things I’ve learned about warrior tanking in 4.0.1:


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Thank Thrall it’s Friday!

In fact, I thank Thrall for being awesome every day.  I really do!

Anyway, as some of you may have guessed from my last post, I have been leveling my hunter.  And although I did manage to tame an awesome monkey last weekend, I also had a couple of WTF moments.

Also from my last post, I had indicated that I was going to do some adventuring in Winterspring.  I’m not entirely sure why, but I enjoy the zone for the most part.  Of course, some of the quests that you’re doing involve the Timbermaw.  And some of your quests, although given in Winterspring, take you back through Timbermaw Hold and into Northern Felwood.  Okay, no problem! 

Well, no problem, if you ignore the fact that all the mobs you need are dead because there’s a level 80 Warrior farming rep.  He told me to “Quest elsewhere,” but considering the zone if for questing and not farming rep, I just kept going.  Fortunately, as a hunter, tracking humanoids gave me a bit of an advantage finding mobs before the warrior would one-shot them.  So I would send my pet in and tag the bad Furbolgs.  This aggrivated the warrior because I was clearly tagging “his” mobs:

Quest rewards are now a ban, apparently.

You can’t tell from the screenshot, but I was quivering in my boots.  Honest.  No sarcasm here.  I definitely didn’t /ignore him and I surely didn’t stay there until I had finished my quest.

Well, moving along…

One of the other things I dabble in while I’m questing is some good ol’ fashioned PvP.  I’m not very good, but I enjoy the change of pace.  I usually just play in Alterac Valley.  I’m not sure if it’s because of Drek’Thar is almost as awesome as Thrall, or if I just like scale of the battleground because it feels more epic.  Anyway, if you haven’t played, there are two ways to win:  Kill the opposion faction’s General or kill all their reinforcements.  There are some finer aspects of the battleground, but that’s neither here nor there.  The point is, if the battle is resulting in a stalemate of sorts – that is, neither faction is really advancing and both are fighting in one of the zone’s bottlenecks – the only means of victory is through killing the reinforcements.  And if your faction has 120 reinforcements and the opposing faction has 60, the chances are that your faction will be victorious.  But not always:

Let's cut it closer, next time.

Ah well, can’t win them all, I suppose.

Anyway, thanks for stopping by!  Have a great weekend, all ye faithful readers! 🙂

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Last weekend was full of lots of raiding.  Some highs, some lows, some guildies, some puggers.  The focus will be on the latter.  It was interesting.  Anyway, moving along…

Friday night, the guild started off with the weekly raid on Friday night, which was the first boss in ICC:  Marrowgar.  We have downed him before, so we went in there with a good bit of confidence – and rightfully so.  Once he was downed, we decided to keep on trucking deeper into ICC.  After a couple of wipes on bosses (and Gunship suicides), we managed to clear the first wing of ICC for the first time!*  So, congratulations, Zug Initiative!!! 😀 

But for this guy, there was more to be had…


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Post title is, of course, semi-inspired by Ratshag.  The other source of inspiration is a sorry excuse used by a tank.

Now this is a story all about how my life got flipped, turned upsdie down.  And I’d like to take a minute – just sit right there; I’ll tell you how I became the Prince of a town called Bel Air… err… I mean, Azjol-Nerub. 

Umm… yeah, what was I saying… Imma gonna get some coffee before I finish the rest of it…

*one hour later – and with tea, not coffee*

So, as you may or may not know, I’ve been messing around with the Resto spec of my druid as of late.  And although the wait times are longer than queuing as a tank (3 minutes as opposed to 3 seconds), I’ve been enjoying it much more.  And as a result, I’ve managed to get two pieces of Tier 9, some things from ToC-10 and the ICC 5-mans, and some other EoT gear.  I still need some better gear (ie: trinkets) – I still can’t quite keep up in HHoR – but I usually do alright.  This, of course, does not mean that there aren’t a few hiccups that can occur. 

There is one particular run from this past weekend that stands out.



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Most LFD stories go into some length of how a group (or part of it) was filled with fail.  This one is slightly different.  As it was mostly some bad luck and our own little bit of fail. 😛

So, last night we only a few guildies were left when Chawa and I were able to log on.  (We’re two or three time zones “behind” most of our guild mates.)  We grouped up and ran a normal HoR run in hopes of a couple of tank upgrades for our pally, so I was running on Darth.  He got a cloak and although there were no drops of interest from the rest of the run, we kept going.  Finished it up, no problem…it was on “normal” after all!  We wanted to keep going and I wanted my 2 x EoF’s on Darth, so we opted for a random. 

One of our DPS dropped and our healer (guest poster Brokentree) switched from his Tree Druid to get some practice Healadin.  The ol’ LFD system ushered us into HToC picking up an Arms Warrior as our third DPS.  The first bosses we got were the Dranei healer, Dwarf rogue, and Gnome mage.  Healer went down fine although I missed a couple of interrupts due to cooldowns and polymorph.  Seems our DPS warrior also went down fine.  Not quite sure how she died (I think it was a poison pool), but she released and scooted back into the instance. 

Finished that off and then we were on Paletress.  Due to some range issues with the fear segment, our warrior went down again.  (I think Chawa might have died and flew back in for this one, too?)  But finally Paletress bought the farm as well. 

On to the Black Knight.  During phase two, a bit too much ghoul aggro and the warrior died again and flew back.  And during phase 3, I think both she and Chawa died just as the Black Knight was going down.  Pretty tough practice run for our Healadin, but we made it through and fortunately the warrior didn’t seem to get too upset by the deaths.

Us guildies were still up for more and the warrior didn’t immediately drop the group, so we offered her to come along for another.  Seems that she was up for it and off we went to Utgarde Pinnacle.  The first boss was smited with no problem, except for the fact that when she died, the “sword phase” was still ongoing.  So when the warrior and our tank went up to fetch loot, they both got hit with the massive debuff/DoT.  The warrior, of course, died again.  Poor girl.  Rez goes out and we move along. 

Second boss, no problem.  Now to Skadi.  Everything went very smooth.  Run to halfway, let the tank pick everyone up, AoE.  Scurry to the end, get everyone down and pick up harpoons as they drop.  Get Skadi.  Almost lost the warrior to the whirlwind, but Skadi died without losing anyone from our group.  Huzzah!

And wouldn’t you know it, the Reins of the Blue Proto-Drake dropped! 

We stated in Party-chat for everyone to need, which everyone did.  And I’m quite happy to say that the luck of our high-repair-bill warrior had turned around, for she had won the roll!  We go on to finish our run without further incident.

So, there you have it. 

Even after a few deaths, it might be worth your while to tough it out!

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