Feeds:
Posts
Comments

Posts Tagged ‘Guild’

F-Bombs Galore

Today is April First, also known to many as April Fool’s Day.

Fret not, this isn’t one of the many pranks being executed.  (Frankly, I’m not clever enough to put one together.)

But this is also an extra special day should you be a member with The Zug Initiative.

Today is the Fourth birthday of the guild!

I won’t go into the story so much because a) Pacheco already has, and b) I did so last year.  Again, Pach beat me to it, but she has a 3 hour head start.

Fortunately, despite guild activity being down a bit since the release of Cataclsym and having a Guild affair with EFF the IneFFable, it’s still a Fun place to be and it’s still home.

So, Happy Birthday, “The Zug Initiative”!  Thanks for being so F‘ing awesome!! 😀

Read Full Post »

Sorry there haven’t been more posts from us here, but things have been pretty quiet in our corner of the World (of Warcraft).

We’ve still been playing regularly (aside from a few Civilization V breaks), but we just haven’t been doing all that much in-game.  Grinding reps, doing dailies, working on professions, playing alts, etc.  And there’s not much news there, other than it’s hell to get enchanting and tailoring to 525. 

And that playing a hunter is basically cheating – at least when questing. 

And that all druids should probably have only gathering professions because of flight form.

Anyway…last night, we managed to have enough people to run a heroic last night with my DK as the tank.  Chawa took her priest (as shadow), Pacheco was huntering, and [Enhancement Shaman] was actually [Assassination Rogue]’ing.  Brokentree was healing, like a boss.  We randomized things and ended up with Heroic Deadmines.  Other than myself seeing the latter half once, none of us had really been there.  Hooray for learning as a guild.

And dying as a guild.

Yeah, some of those trash packs can be a bit of a doozy.  But we stuck it out and managed to get our achieves.

I also scored some offset loot:  Cookie’s Tenderizer.  And man, it makes me glad that I switched my offspec to Frost DK’ing.  Because man, he looks like a BAMF now.  Just look!

Someone needs a hug.

 

That’s it for now!  Sorry there hasn’t been more exciting news to report, but that’s just how it goes sometimes.

Hope you all have a fantastic weekend!

Read Full Post »

Casualclysm

This post took me a fair bit of time to write, and with Patch 4.0.6 dropping today and the subsequent nerfing of some heroic bosses, it may lose a bit of its prevalence.  Then again, it very well may not.  So it goes.  I’m posting this, regardless.

Also, it’s a bit longer than my usual posts.  You have been warned. 🙂

While there is a negative stigma associated with it, I will say it up front.  I am a casual WoW player and I am a member of a casual guild.

Jeez.

What does that even mean?  I’m sure you’ll get a different explanation depending on who you ask. 

Myself…I would generalize it as “commitment to the game”.  Part of that commitment could involve time and part of it could involve objectives.  The larger commitments you make (time or objectives), the more dedicated (or “hard core”) you are to playing the game.  So, casually speaking, while one person may commit a certain amount of time to the game, they may not have committed to larger objectives (ie: raiding).  Similarly, one person may like to commit themselves to a large objective, but they are otherwise limited by time to play the game.  Also, by extension of its members, this can be observed on the guild level.  Even if the casual guild does go raiding, it’s typically never made into the priority.  Nor does the “guild” – via guild officers, more active players, etc. – make demands of its members.  They may ask, but ultimatums are not really associated with playing a game on a casual level. 

That’s what “casual” means to me when it comes to WoW.

Now, I’m not really trying to stir-the-pot with the “Casual vs. Hardcore” debate – I’m just clarifying my perspective.  Heck, while I’m at it, I should state that I’m not really trying to chime in on the “WoW is too hard” sob fest, either; although they’re both related to my thoughts on Cataclysm.  I won’t go as far as saying that WoW is too difficult – because frankly, I don’t know, nor do I feel that way. 

But I will say that by making things as difficult as they have, Blizzard has made WoW less accessible.   As such, the casual player will ultimately be exposed to less content than they were in WotLK. 

(more…)

Read Full Post »

*****

Edit:  Fortunately, Psynister is willing to do some research for me (I’m scared of the forums, and even so, I can’t check them from work).  Turns out the following rant is based on a bug, and it has subsequently been fixed.  Bliz isn’t trying to keep the Small Guilds down, after all.

Now I need to find something else to make me angry…

*waits for phone to ring as I’m about to leave work*

*****

Guild Leveling!  One of the latest and greatest features released with WoW: Cataclysm! 

And I’m pretty sure that it’s seen as a positive change, all around.  I know I like it – mostly.

For a pretty good summary and some numbers, check out Psynister’s Notebook.

As you can see, there are a lot of worthwhile perks for being in a “max level” guild.  But as a means of reducing “guild-hopping”, Guild Reputation was another feature added.  As yet another means of reducing “guild-hopping”, Blizzard implemented a cap on the amount of guild reputation you can earn in a week.  It makes sense to me, and it should make both players and guilds more particular with their rosters. 

In an effort to further keep balance, a daily cap on Guild Experience was set at 6.246 million XP.  This is to prevent large guilds from leveling up too easily and to prevent small guilds from being left behind in the dust.  Everything seems fair… until you dig a little deeper.

How they made the reputation cap function has totally shafted smaller guilds.

Here, lemme ‘splain…

(more…)

Read Full Post »

As you may or may not be aware, one of the things coming with Cataclysm is guild ranking. 

With that, there are guild achievements and guild experience to be earned.  And as your guild levels, there are various perks available to guild member.  There is also guild reputation, which is probably to discourage guild-hopping.

Anyway, if you don’t read World of Matticus, he has put up an excellent introduction to guild advancement HERE.

Overall, it sounds pretty neat, although I hope it isn’t overly difficult for smaller guilds like ours to advance.  But I’ll guess we’ll see.

What are your thoughts on the guild advancement/achievement system?

Read Full Post »

« Newer Posts - Older Posts »