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Archive for the ‘Opinion Bandwagon’ Category

Stick It Out

We’ve all been there at some point.

Whether it be in a PuG or with friends, your group ends up wiping on a boss or, heck, even a bad trash pull.  Then one impatient (and/or intolerant) bozo decides to drop group.  Then someone else drops and before you know it you’re back in the queue all by yourself.  It’s unfortunate, because most of the time, just working through the mistakes made can end up paying off in the end.

The biggest pay-off is learning.  Learning the strategies and the fight mechanics will mean that it will be easier the next time you face the encounter.  Whether it be five minutes later after you wipe or tomorrow when you hop in the dungeon again.  Or you may just be learning how to adjust to the rest of the group should you be in a PuG or grouped with Alts.  On top of that, you can learn when it’s best to use your cool-downs and push the limits of your character (DPS, heals, or tanking tools).  Maybe it takes up to three, five, or ten times to get it, but as long as you’re learning and adapting, it’s worth it; you’re becoming a better player.

The secondary pay-offs are the rewards and the sense of accomplishment.  The rewards being JP’s/VP’s and, of course, phat lewtz!  The sense of accomplishment will vary depending on the situation.  Varying from “Thank goodness, this dungeon is over,” to something as wonderful, “Hot damn, it was great to finish this with my friends!  VICTORY IS OURS!”

So, when you’re getting frustrated with a certain fight or run, just remember that if you stick it out to the end, it may end up being worth every minute of the struggle.  Just hang in there and do your best!

Take care and have fun, folks.

– Darth

Now, here’s some music for fun:

PS – A special thanks to The Zug Initiative.  We had a couple of tough Zul’roic runs this weekend, but thanks for sticking it out and getting those bastards sorted out!

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 ^yeah right…

When I first stepped foot into a Cata heroic dungeon, I did so with my loyal and patience guildmates.  In our merry band of 5, we had a DK Tank, a Druid Healer and 3 Agile DPSers, comprising of one rogue and 2 hunters. 

After a few runs with this group composition, I got tired of seeing all the cloth & caster loot go to waste.  I figured I would switch out my hunter in favour of my shadow priest.  This way, the hunters won’t be in direct competition for loot.  This way, the cloth & caster drops would actually get used.  This way, my poor little priest might get overgeared enough to feel comfortable healing normal pug runs again.

After running a few more heroics, I have now learned that this new group composition has not improved the drop chance of hunter loot at all.  In fact, I’m almost sure that I’ve now guaranteed hunter loot with never drop.

Sorry about that …

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Casualclysm

This post took me a fair bit of time to write, and with Patch 4.0.6 dropping today and the subsequent nerfing of some heroic bosses, it may lose a bit of its prevalence.  Then again, it very well may not.  So it goes.  I’m posting this, regardless.

Also, it’s a bit longer than my usual posts.  You have been warned. 🙂

While there is a negative stigma associated with it, I will say it up front.  I am a casual WoW player and I am a member of a casual guild.

Jeez.

What does that even mean?  I’m sure you’ll get a different explanation depending on who you ask. 

Myself…I would generalize it as “commitment to the game”.  Part of that commitment could involve time and part of it could involve objectives.  The larger commitments you make (time or objectives), the more dedicated (or “hard core”) you are to playing the game.  So, casually speaking, while one person may commit a certain amount of time to the game, they may not have committed to larger objectives (ie: raiding).  Similarly, one person may like to commit themselves to a large objective, but they are otherwise limited by time to play the game.  Also, by extension of its members, this can be observed on the guild level.  Even if the casual guild does go raiding, it’s typically never made into the priority.  Nor does the “guild” – via guild officers, more active players, etc. – make demands of its members.  They may ask, but ultimatums are not really associated with playing a game on a casual level. 

That’s what “casual” means to me when it comes to WoW.

Now, I’m not really trying to stir-the-pot with the “Casual vs. Hardcore” debate – I’m just clarifying my perspective.  Heck, while I’m at it, I should state that I’m not really trying to chime in on the “WoW is too hard” sob fest, either; although they’re both related to my thoughts on Cataclysm.  I won’t go as far as saying that WoW is too difficult – because frankly, I don’t know, nor do I feel that way. 

But I will say that by making things as difficult as they have, Blizzard has made WoW less accessible.   As such, the casual player will ultimately be exposed to less content than they were in WotLK. 

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So, I have to recant pretty much all of my last post.  It was hastily made conclusion based upon a bug, which has since been fixed.  

Also when I made it home that day, I managed to find that our Guild XP was back on track.  Hooray!

But over the weekend, it seems things got slowed down again.  As noted by the Wowhead blog, Guild XP seemed to get stealth nerfed.  No longer was the guild getting a 1:1 ratio of experiece as we levelled through our respective zones.  Was this an intentional tweak?  Is it another bug? 

If intended, well, it shafts small guilds.  My guild, for example, was unable to reach the daily cap yesterday (even though we did make it to Level 3.  Hooray!)  While my opinion is rather biased on the matter, I don’t think it’s entirely fair. 

Then again, where does one try to make balance?  10-person guilds?  5-person guilds?  2-person guilds?  At the end of the day, some smaller guilds just aren’t going to level up as fast as bigger guilds.

With that said, there is the chance that it is a bug.  Or that the XP gains will be tweaked again.

At least I hope it’s another bug.  I don’t need to make an ass of myself (again)… 😉

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*****

Edit:  Fortunately, Psynister is willing to do some research for me (I’m scared of the forums, and even so, I can’t check them from work).  Turns out the following rant is based on a bug, and it has subsequently been fixed.  Bliz isn’t trying to keep the Small Guilds down, after all.

Now I need to find something else to make me angry…

*waits for phone to ring as I’m about to leave work*

*****

Guild Leveling!  One of the latest and greatest features released with WoW: Cataclysm! 

And I’m pretty sure that it’s seen as a positive change, all around.  I know I like it – mostly.

For a pretty good summary and some numbers, check out Psynister’s Notebook.

As you can see, there are a lot of worthwhile perks for being in a “max level” guild.  But as a means of reducing “guild-hopping”, Guild Reputation was another feature added.  As yet another means of reducing “guild-hopping”, Blizzard implemented a cap on the amount of guild reputation you can earn in a week.  It makes sense to me, and it should make both players and guilds more particular with their rosters. 

In an effort to further keep balance, a daily cap on Guild Experience was set at 6.246 million XP.  This is to prevent large guilds from leveling up too easily and to prevent small guilds from being left behind in the dust.  Everything seems fair… until you dig a little deeper.

How they made the reputation cap function has totally shafted smaller guilds.

Here, lemme ‘splain…

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So, I mentioned Christie Golden‘s book “The Shattering: Prelude to Cataclysm” a bit in a previous post.

In general, I liked it.  In fact, I liked it quite a lot.  Except for one thing…

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I, like most others, love to complain.  Whether it be about bad tanks, loot ninjas, or not living in bestest place ever.

I know I’m not the only one who complains.  We all do at some point.  And that’s okay.  But do you ever find yourself starting to exhibit the behavour you condemn?*

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