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Archive for the ‘Doing It Wrong!’ Category

“Good day, doctor. You will be tested on your ability to triage patients accordingly this afternoon. Should you pass your examination, you will join the prestigious ranks of Horde Trauma.”

Doctor Gregory Victor

Towards the end of Wrath of the Lich King, if I was healing heroic PUGs I would often wish for a group that was at least kind of bad.

Tank being crit? Score.

DPS pulling aggro? Right-on.

Un-tanked caster mobs pelting me with Shadow Bolts? Win.

While this made healing heroics more fun, the main reason why I liked runs like this was because it was better practice for raid healing.

With a solid tank it was possible to heal most heroics without targeting anyone other than the tank. Actually, with the macros I use I didn’t even have to target them.

It was not ideal practice for raid encounters where every GCD can be important.

Cataclysm has succeeded in bringing the two healing experiences closer together.

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PvP Reenactment

This is what happens to me in PvP.

Used without permission.

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*****

Edit:  Fortunately, Psynister is willing to do some research for me (I’m scared of the forums, and even so, I can’t check them from work).  Turns out the following rant is based on a bug, and it has subsequently been fixed.  Bliz isn’t trying to keep the Small Guilds down, after all.

Now I need to find something else to make me angry…

*waits for phone to ring as I’m about to leave work*

*****

Guild Leveling!  One of the latest and greatest features released with WoW: Cataclysm! 

And I’m pretty sure that it’s seen as a positive change, all around.  I know I like it – mostly.

For a pretty good summary and some numbers, check out Psynister’s Notebook.

As you can see, there are a lot of worthwhile perks for being in a “max level” guild.  But as a means of reducing “guild-hopping”, Guild Reputation was another feature added.  As yet another means of reducing “guild-hopping”, Blizzard implemented a cap on the amount of guild reputation you can earn in a week.  It makes sense to me, and it should make both players and guilds more particular with their rosters. 

In an effort to further keep balance, a daily cap on Guild Experience was set at 6.246 million XP.  This is to prevent large guilds from leveling up too easily and to prevent small guilds from being left behind in the dust.  Everything seems fair… until you dig a little deeper.

How they made the reputation cap function has totally shafted smaller guilds.

Here, lemme ‘splain…

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The Lich King cast Defile on the same character that was getting carried by a Valkyr.

ARE YOU $#%&^@* KIDDING ME?!

Honestly, is that some sort of sick joke?!

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So, patch 4.0.1 has been with us a few weeks and I’m  starting to get used to the changes.

One thing is very clear at this point — I was not prepared.

I thought I was in good shape. I had looked at the new talent trees, read about some of the class changes and my inscriptionist knows every glyph. I figured it would be about on par with 3.0.

Now I realize exactly what needs to be done for each character spec before they are really ready for Cataclysm.

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