Archive for the ‘Classes’ Category

Biggest Crit in WoW, Redux

Just over a year ago, I boasted about a massive crit I scored in a Wrath heroic.

Oddly enough, two folk have recently commented on the post suggesting it’s not a big deal.  And in Cataclysm, nah, it’s not such a big deal to get a 42k crit.  It still may not happen a LOT (depending on gear, conditions, etc.), but it’s not as startling a number as it would have been in Wrath.

With all that said, I’m updating things (with proof this time) that frost mages can still get some massive crits in PvE.  It’s just a shame this doesn’t happen more often to us poor PvE neglected frost mages. I think it’s only happened once or twice, pre Deep Freeze nerf.   (Yes, this is an old screenshot from February 20th, 2011.)

Anyway, kids, I won’t claim this is the biggest crit in WoW, as I’ve heard rumour of higher.  BUT it is from a heroic, so not as many group buffs.  Regardless, it’s still massive.  In fact, my ePeen is so massive that it blocks the sun.  Just LOOK:

112k Crit, baby! *flex*

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Master of Beasts

Like many out there, I have a few alts.  Some get neglected and some just “click” and I play them whenever I’m not using my mains; my hunter is one of those.  I worked pretty hard to get him up to 85 and he’s already geared for heroics…well, barely.  But he’s fun play and can solo things I wouldn’t think of doing on most of my other characters.

But really, one of my goals was to get all the Spirit Beasts with my hunter.  And today, I finally have accomplished that.  With a bonus pet!!  Wheee!!

See the gallery after the cut!


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I’ve noticed that my old “Mana-efficient healing” post still gets looked at every once in a while, so I thought I should probably do an update that isn’t based around Icecrown Citadel and WoW 3.5.

In the Cataclysm world, mana efficiency has become something that I need to think about all the time as opposed to just on select fights.

My druid has now done a bit of heroic healing and I think I’ve got a good sense of what spells to use when but wanted to look at some numbers again and see if my feelings on the matter hold up.

Warning: some theorycrafting and hand-waving to follow


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“Good day, doctor. You will be tested on your ability to triage patients accordingly this afternoon. Should you pass your examination, you will join the prestigious ranks of Horde Trauma.”

Doctor Gregory Victor

Towards the end of Wrath of the Lich King, if I was healing heroic PUGs I would often wish for a group that was at least kind of bad.

Tank being crit? Score.

DPS pulling aggro? Right-on.

Un-tanked caster mobs pelting me with Shadow Bolts? Win.

While this made healing heroics more fun, the main reason why I liked runs like this was because it was better practice for raid healing.

With a solid tank it was possible to heal most heroics without targeting anyone other than the tank. Actually, with the macros I use I didn’t even have to target them.

It was not ideal practice for raid encounters where every GCD can be important.

Cataclysm has succeeded in bringing the two healing experiences closer together.


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Like many resto druids, I’ve had my share of thoughts on the changes to Tree of Life that came with patch 4.0.

I still stand by my initial view that if Blizzard insisted on giving us an arboreal cooldown I’d like to have kept the existing Tree of Life form and be able to press a button to turn into a bigger tree — a resto druid equivalent to putting it up to eleven.

Additionally, I really wish the new tree form could dance, though at least it can cry about not being able to dance.

But while I was initially sceptical that a healing cooldown would be useful for druids, I’m now starting to find opportunities to use it and I’m finding it really useful.


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