As you may have learned from my last post, I’m feeling a little unprepared for the upcoming changes to World of Warcraft.
Not so much on the changes that are happening in Cataclysm – I’m following Dechion’s advice. But moreso when the changes in the play mechanics, which will be happening with Patch 4.0. And with stage-2 of the pre-patch download already completed, it grows nearer and nearer. As such, I decided to take a look at the Cataclysm mage talent trees (dated Sept 17, 2010.)
Come take a look at the builds I made! Wheeeeeeeeeeeeeeeeeeeeeee!
Well, it is my understanding that Blizzard wanted to make the talent trees a little more about play style than about optimizing DPS. While there are certain still some talents that are a blatant DPS talent, Blizzard made some clever little changes that pretty much force you to pick something that you might consider fun. Here’s my quick and dirty summary of what they changed:
- They made the talent trees smaller by removing some of the direct DPS talents.
- The number of talent points is reduced, with 41 talent points at level 85.
- They made the second tier in a talent tree have DPS talents, but it only affects the spell type in that particular tree. (ie: Fire Power only affects fire spells)
- They made it mandatory to use 31 points in one tree before you could select talents from other trees.
It’s that last point that is the real kicker. It leaves only 10 points to use in other trees…which means you’re just short of getting anything in the third tier of the non-primary tree. But by doing so, I think Bliz has accomplished their objective. There will still be optimal talents to pick, but there won’t be quite the plethora of “cookie cutter” builds out there. There will also be a couple of talents that every build will have. Netherwind Presence and Piercing Ice, for example. Every mage will want that extra 3% haste and 3% crit, respectively.
As for Glyphs, I’m not sure how finalized those are, so I didn’t put too much thought into my picks. I just selected whatever would seem to fit the spec best. I’m also not quite sure I understand the Prime/Major/Minor system, but again, I just picked what I thought would be best for me. Glyph of Evocatation – a nice way to help out the healer in a bind. Frost Nova, also good in an aggro stealing situation if you’re a bad mage like myself. 🙂
Anyway, I present you with the talents I picked. I tuned some of my “fun” talents to help stabilize my mana consumption (more mana = more time casting) and a little extra in there for survivability*. Helping a healer may not boost DPS numbers, but if it means we live, then all the better. Also, I’d be happy to hear your thoughts on these builds – I’m sure I can learn something. 🙂
* – I considered survivability important before Christian Belt at WoW Insider posted this, honest!
** Edit December 10, 2010 – It seems this page is getting a few hits and the links didn’t work for me. So I redid my builds. They’re mostly the same, although there might be a few differences now that they’ve fixed Prime/Major Glyphs, etc. And as always, things are always up for a bit of debate – just keep your play style in mind when picking talents. (Multiple target vs. single target, mobility, etc.)