The Zug Initiative pressed on ICC this past week.
An impromptu downing of the first wing on Tuesday went smoothly. We normally raid on Friday and Sunday, but we had enough people on. Nowdays, we usually clear the first wing with the “B” team… which is not so much different players, but lesser geared toons. Fortunately, it only takes about an hour. So it works out to 8 Frost Emblems in about the same time it takes to do 3 heroics. Anyway, that’s what we did Tuesday.
Now, back to our regularly scheduled raid…
Friday, we assembled as per normal, but had a slightly different lineup. Our Shadow/Disc priest was substituted with another Warlock. Because of how we approach Blood Princes, we feel it necessary to have 3 healers. So we had Pacheco bring in her druid. We wiped a couple of times and then moved to Plague wing to boost our confidence. No problems there, along with a non-glitched completion of the Festergut/Rotface weekly. We go back to the Blood Princes and finally down the buggers. We switch Pacheco back to her hunter and down Lana’thel. Pacheco wrote her a bit on it herself.
So, this left the Frostwing Halls for Sunday night.
For Varithria Dreamwalker, we went with a two tank, three healer approach. The first go we had at it, we healed her up about 3.1 million health of the 6 million total required. We shuffled around some healing assignments and went at it again. For the most part it went smooth, although we had some trouble with the Blood Worms. A couple of them got loose and ate Brokentree. I can’t speak for the other tank, but I must remember to wait a few seconds and AoE those buggers up. And hell, they do a ton of damage. Anyway, it was a close one. We lost Brokentree again and a few others, but we had of the healers switch to the raid and we managed to get Varithria sorted out.
Actually, BT just sent me an e-mail stating why we probably managed to persevere:
Shaman have a talent where single-target healing crits heal the raid member with the lowest % health for a third of the heal. Her healing waves were critting for 100k towards the end, so 30k of free healing to whoever needed it most during the last minute of the fight. She also accounted for more than 80% of the healing on the dragon.
Go, go, SUPER SHAMAN! 😀
[Screenshot would be here if there was anything other than a blank floor to screenshot.]
So, we then decide to proceed to Sindragosa. The gauntlet was kind of hectic, but we managed through that with minimal problems. We headed on to Sindy’s ledge and also proceeded to take out Rimefang and… er… the other pre-boss dude. Again, minimal problems.
Sindragosa, on the other hand, was quite problematic.
Not so much with Phase 1… well, a little. At first, we had some positioning issues with the Ice Tombs. We also had some issues with the pulling-in/AoE effect as some of us couldn’t seem to get out in time. So I’d best be practicing my mouse-turning. We also got hit with quite a few Frost Bombs from the air phase, but it didn’t take long to get better at a) calling them out, b) repositioning, and c) getting people out of tombs quickly (but not too quickly).
But Phase 2 (or phase 3, depending on who you’re talking to), proved to be our next wall. Dealing with the Pull-in/run away effect, coupled with the persistent frost tombs and stacking debuffs proved to be a bit much for us. No, we weren’t doing terrible. We just quite didn’t coordinate ourselves well enough.
It’s a shame that we ended the night on a “low note”, even though it was a productive night week of raiding. Lots of learning, some useful loot, and The Zug Initiative is now 10/12 in ICC.
Taunting Login Screen, we’ll get you next time! We’ll get you next tiiiime!